Irel´s personal blog about...

wow! So basicly i will make write about something ever wednesday and sunday. some smaller stuff will go in from time to time and ofc there will be news here to!
If you want to contact me for some reson u can send me an in game mail to my char (Irel on Grim batol EU) or mail me @ byvik_93@hotmail.com

fredag 26 februari 2010

See my IRL pic!!! it will make your heart jump



Irel on lan.

Dont mess with the panda!

torsdag 25 februari 2010

Progress, progress and some more progress

So hello again every1. Sorry for not posting anything yesterday. i was to tired to do it. Besides i had a guild raid.

So, todays topic is Progress. Why its important and why you need it as a guild to grow.
Progress... Its a big topic and its alot that needs to be covered. I´ll bring up most of it in this blog. And there mig even be a part 2 to cover the rest.
Ok so lets get started shall we?

Why is progress so important? many players ask the selfs this alot when they are in a guild. Why not just go in, have a good time, and come out with some epics?`who doesnt want this?

Ofc ppl want to have fun in raids, atleast you should want to have fun in raids. If not you need to rethink why you play video games. But you also need progress. Since being stuck on one boss for weeks at a time isnt fun at all. And when peoples are looking for guilds they allways look for progress. Trade chat spams saying

" is recruiting. we are currently raiding ulduar 10! we arent a progress guild we play for fun only!"

No one wants to join a guild saying that. and why? becuase they dont want to raid ulduar. Almost everyone wants to kill "the one and only Lich king". And they want EPIC´S.

And to achiv this. you need to progress both in 10 man and 25 man so u get the gear needed. And you need a serious level when you play a boss you have never done before.

Do you remember Saurfang before the plagueworks got out? How some of the guild just keept whiping on him, and some still do. I mean who wants to join a 25 man raiding guild who hasnt killed saurfang yet? Even though they might have a tight guild with a fun guild chat and alot of fun when they raid.
Atleast i vouldnt like to join a guild like this. since i dont want a guild who an only take down 3 bosses in icc 25 and probably about 4-6 in icc 10.

It dont got enough progress! so to round this part of. I want to say this.
If you want to grow as a guild you need progress. Even if you hate it you need it to get new members. And even keep ur current members.
Though remember! PROGRESS ISNT EVERYTHING, BUT IT PLAYS A BIG PART!

tisdag 23 februari 2010

3 things to do on the day before the raid reset

1.(if u go to school) STUDY! u know u got someting laying there just waiting to get done. today is the perfect time to do it. gives u more wow time for the rest of the days

2. DL some movies and watch them? mysell im currently following some series, Vampire diaries (yes i know. girl seires bla bla bla, The big bang theory (Awsmoe comedy serie! i recommend you to watch it) Legend of the seeker ( love the story, the quality is like OK and if u like the series, u will LOVE the bocks. they are 10 times better)and the new stargate series! stargate universe that is ( fine seires nothing like the other. a lot less action though wich sucks)

3. go and be social with ur family/friends/ ur pet? The drunkie in the dumbsters? there are alot of ppl u can talk to. gogo and talk if u dare!


So what will i do today? i will study (no shit) cus im kinda behind atm, and ill see if i will manage to get it done=P math ekvations u know. some hard stuff.

söndag 21 februari 2010

I´m boooooored!

so to like have something to do. i decided to blog some =P
so a guy wanted me to post this video of him and his friend 2 man vh (vilet hold) hc. its nicely done so here is the link http://www.youtube.com/watch?v=GSNzOXkkQZQ

thats it i guess... dont really got anything to write about.
oh and BTW i wont post any more patch notes in the blogs. it just was to much text. so ill just throw up some links in the future and probably go over some of the importants part of the patch. but PTR 3.3.3 is out for testing ppl! go try it out! and report to me about thoughts etc cus i wont test it.

And the schedual i set up about bloging once every week is borken xD so ill throw somethng up when i have something nice to write about.

Thx for this time and cya boys and girls½

PS: AD is currently recruiting on the server Grim Batol.so go to the guild website to see what we want and for more info about the application process.

<3 Irel

lördag 20 februari 2010

i just wanted to...

make sure u guys understand that the new raid wont be opening on the newxt path (3.3.3) but in patch 3.3.5. so we will have to wait just a little bit longer before we start killing the spawns of deathwing.

New raid and new loot

So blizz has decided to use the portal under wyrmrest temple for another raid! and also the PTR servers are open and path 3.3.3 is out for testing. this patch will add ALOT of new stuff that we will love (or at least i will cus they are pretty awsome)!


World of Warcraft PTR Patch 3.3.3

The latest test realm patch notes can always be found at http://www.worldofwarcraft.com/patchnotes/test-realm-patchnotes.html

The latest patch notes can always be found at
http://www.worldofwarcraft.com/patchnotes/


General

Copied Test Realm characters are not copied with their achievement history in order to better facilitate the character copy process.
PvP

The amount of Honor awarded for an Honorable Kill has been increased by 100% for characters of all levels. Given that all avenues in the game which award players with Honor do so with a calculated conversion from a specific amount of Honorable Kills, this change means that all Honor players can obtain through various means will be increased by 100%. To offset against this in two key areas, experience gains in Battlegrounds have been reduced by 50% and Honor awarded for completing each Wintergrasp weekly quest has been reduced by 50%. When pairing the Honor rewarded from Honorable Kills being increased by 100% with the 50% Honor reduction from Wintergrasp weekly quests, and 50% experience-gain reduction from completing objectives in Battlegrounds, players will notice no change in the net amount of Honor or experience awarded in either case.

Battlegrounds

The Random Battleground system has been added! Similar to the Random Dungeon system in the Dungeon Finder, players can now queue for a random Battleground.
The Random Battleground option can be found in the Battleground tab of the PvP frame and is only available for level 80 characters at this time.

If this option is selected, players may not queue for specific Battlegrounds and a random Battleground simultaneously.

Similar to the Random Dungeon system, players will not know for which Battleground they are chosen when selected from the queue until they zone into the Battleground.
The Random Battleground option will only allow a group size of 5 players to queue together.

Bonus rewards will be offered for choosing the Random Battleground option.
Winning a Battleground using the Random Battleground option for the first time in a day will award players with 30 Honorable Kills worth of additional Honor currency and 25 Arena points.

Winning additional Battlegrounds using the Random Battleground option after the first random win will award players with 15 Honorable Kills worth of additional Honor currency.

Losing a Battleground using the Random Battleground option will award players with 5 Honorable Kills worth of additional Honor currency.

Daily Battleground quests have been removed in place of the Random Battleground option.

Battlegrounds will no longer award Marks of Honor.

Players with existing Marks of Honor can still turn them in to their respective faction's quest givers, including individual marks for those who may have more marks for one Battleground than another.

Items which previously required Marks of Honor will have their costs adjusted to remove these requirements.

Whenever a Battleground has the holiday bonus active, it will now be referred to as "Call to Arms" in the Battleground tab and Calendar. In addition, Call to Arms Battleground Honor rewards have been changed.

Choosing a specific Battleground with the Call to Arms bonus active will yield the exact same rewards as when choosing the Random Battleground option.

Winning a Call to Arms Battleground for the first time in a day will award players with 30 Honorable Kills worth of additional Honor currency and 25 Arena points.
Additional Call to Arms Battleground victories after the first win for a player that day will award them with 15 Honorable Kills worth of additional Honor currency.
Losing a Call to Arms Battleground will award players with 5 Honorable Kills worth of additional Honor currency.

When using the Random Battleground option, players will not receive additional rewards if the Battleground chosen under the Call to Arms bonuses. In addition, the rewards for the first victory of the day cannot be earned more than once, regardless of whether or not it is obtained from the Random Battleground system or the Call to Arms Battleground.

Wintergrasp

The internal balance system now only changes when a faction achieves 2 consecutive defenses after an initial capture of Wintergrasp, up from 1. More details can be found on our PvP forum.

Dungeons & Raids

Culling of Stratholme

Players may now skip the initial introduction dialog to this dungeon once they have completed it at least once.

Classes: General

Several raid buffs have had their ranges increased to 100 yards, up from 45 yards, to prevent select buffs from repeatedly getting applied and removed during highly mobile encounters. Some buffs, such as paladin auras, totems, shouts and Blood Pact are intentionally meant to have shorter ranges and remain unchanged.

Death Knights

Icy Touch: This ability now causes a very high amount of threat while the death knight is in Frost Presence.
Rune of Razorice: Now stacks 5 stacks of 2% Frost Vulnerability instead of 10 stacks of 1% Frost Vulnerability. Proc chance changed to 100%.

Talents

Blood

Abomination's Might: This effect is now passive instead of being a proc on certain strikes. Rank 1 is 5% attack power and Rank 2 is 10% attack power. The self strength buff remains unchanged.

Will of the Necropolis: There is no longer a cooldown on the frequency at which this talent can be activated. In addition, this ability can now also be triggered by damage which deals less than 5% of your health.

Frost

Endless Winter: No longer causes Frost Fever to be applied by Chains of Ice, but instead grants 2/4% strength. The previous functionality of this talent can now be attained via the Glyph of Chains of Ice.

Improved Icy Talons: This effect is now passive instead of being a proc. The self haste buff remains unchanged.

Nerves of Cold Steel: Now increases off-hand damage by 8/16/25%, up from 5/10/15%.
Unbreakable Armor: The amount of strength granted is now 20%, up from 10%.

Unholy

Scourge Strike: Now deals 70% weapon damage, plus 12% of physical damage done as shadow damage for each of the death knight's diseases on the target. The net result should be larger strikes with no diseases present, while maximum damage with all diseases applied to the target should stay the same.

Hunters

Talents

Beast Mastery

Ferocious Inspiration: This ability is now an aura and provides 1/2/3% damage to all party or raid members within 100 yards.

Mages

Frostbolt: Spell power scaling on this spell has been increased by approximately 5%.

Talents

Arcane

Arcane Empowerment: This effect is now passive instead of being a proc off of critical strikes. The self damage buff remains unchanged.

Incanter's Absorption: This talent now only grants additional spell power when damage is absorbed by Mana Shield, Frost Ward, Fire Ward, or Ice Barrier. The limit of 5% of the mage's health on the spell power buff has been removed.

Fire

Burning Soul: Threat reduction is now 10/20%, up from 5/10%.

Frost

Brain Freeze: This talent now allows your next Fireball or Frostfire Bolt to be instant and cost no mana. There is a small internal cooldown to keep the Frostfire Bolt from immediately triggering Brain Freeze again.

Priests

Talents

Discipline

Renewed Hope: now has a 60-second duration, up from 20 seconds, but a 20-second cooldown.

Rogues

Rupture: The damage-over-time component of this ability can now produce critical strikes.

Talents

Subtlety

Filthy Tricks: Now Reduces the cooldown by 5/10 seconds and energy cost by 5/10 of Tricks of the Trade, Distract and Shadowstep abilities, and reduces the cooldown of Preparation by 1.5/3 minutes.

Ghostly Strike: If the rogue has a dagger equipped, this ability now deals 180% weapon damage instead of 125%.

Hemorrhage: If the rogue has a dagger equipped, this ability now deals 160% weapon damage instead of 110%.

Slaughter from the Shadows: Now adds 1/2/3/4/5% damage to all attacks in addition to its current effects.

Waylay: The debuff from this talent can now be caused by Backstab in addition to Ambush.

Shaman

Flame Shock: The damage-over-time component of this ability can now produce critical strikes and is affected by spell haste.

Talents

Elemental Combat

Elemental Oath: This ability is now always on as a passive aura.
Enhancement

Unleashed Rage: This ability is now always on as a passive aura.
Warlocks

Immolate: The damage-over-time component of this spell can now produce critical strikes.

Talents

Demonology

Demonic Pact: This effect now has a 45-second duration, up from 12 seconds, and a 20-second internal cooldown.

Warriors

Revenge: Damage done by this ability (base and scaling) increased by 50%.

Talents

Fury

Rampage: This effect is now passive instead of being a proc from critical strikes.

Items

Frozo the Renowned has moved into the Dalaran Magus Commerce Exchange and will be trading your Frozen Orbs for various other trade goods.

Glyphs

Death Knights
Glyph of Chains of Ice: Now causes Chains of Ice to apply Frost Fever instead of dealing damage.

Glyph of Disease: When this glyph causes Frost Fever to be refreshed, it will now also trigger a refresh of Icy Talons.
Mages

Glyph of Fireball: No longer increases critical strike chance of Fireball. Instead, it now reduces the cast time of Fireball by 0.15 seconds.

Mechanostriders: Summoning any of these mounts is now perfectly mechanical-sounding!
Professions

Runed Orbs: Recipes which require this item have had their material requirements significantly reduced.

Fishing

The "Monsterbelly Appetite" daily fishing quest has changed so it now takes place outside the Violet Hold in Dalaran. The quest still requires a Severed Arm and has been renamed to "Disarmed!"

Inscription

Most recipes that required 2 inks now only require 1.

Mining

Titansteel Bar: Creating this item no longer results in a cooldown.

Tailoring

Glacial Bag: Creating this item now invokes a 7-day cooldown.
The cooldown and location requirements have been removed from creating Moonshroud, Spellweave and Ebonweave.

Quests

Many quests which require vehicles have had their vehicle mechanics updated and improved in the interest of fun.

User Interface

All Alert pop-ups now have new and fresh Alert icons.

Auction House

If the Auction House on a realm is unavailable for any reason, an alert will pop up informing players who attempt to access it.

Players can now Right-Click to place an item in the Auction frame.
Entire stacks of a specific item type can be placed in the Auction frame and several options have been added for choosing how to list auctions.

Stack Size: If a stack of items has been added to the Auction frame, players can select the size of the stack they wish to sell. If an invalid stack size is entered (i.e. a stack of 21 Saronite Ore), the Create Auction button will be grayed out.
Number of Stacks: In addition to selecting the size of a stack, players can select how many stacks of an item they wish to sell (i.e. if a player has a total of 43 Saronite Ore in the Auction frame, they can choose to list 2 stacks of 20, 4 stacks of 10, 8 stacks of 5, 43 stacks of 1, etc. If the number and amount of stacks listed results in a remainder, the left-over items will be placed back in the player's bags automatically).

Stack Size and Number of Stacks are linked mathematically so that altering the variables of one may automatically calculate the amount of the other (i.e. if a player puts 20 in the Stack Size field and 43 Saronite Ore are in the Auction frame, the Number of Stacks field will change to 2 by default. If a player only wishes to sell one stack of 20 Saronite Ore, the Number of Stacks field can be manually changed to 1).

Price: Players can now choose to input the price of an item Per Stack or Per Item by selecting either option from a pull-down. If Per Item is selected and a player is selling a stack of that item, the Auction House will multiply the selected Per Item price by the amount of that item in the stack. If Per Stack is selected, the player can enter the total price he or she wishes to charge for each stack of that item being listed.

Auction Post Completion Bar: If multiple items or stacks of items are being listed at once by a player, a Posting completion bar will appear showing the total progress of each individual auction being listed once the Create Auction button is selected. The greater the number of individual listings being made in a single press of the Create Auction button, the longer this process will take. Players can still browse the Auction House while the Posting completion bar is in progress, but moving around will interrupt the progress, similar to moving while attempting to create multiple bandages with First Aid. Just as with creating bandages, auctions that were completed prior to the character moving or otherwise canceling the actions will successfully be listed.

Dungeon Finder

The Deserter debuff given to players who leave a dungeon prematurely when queuing via the Random Dungeon option has been increased to 30 minutes, up from 15 minutes. The cooldown for using the Random Dungeon option remains 15 minutes.

The Random Dungeon cooldown is no longer displayed as a debuff. Instead, players will see the cooldown time remaining displayed in the Dungeon Finder window when Random Dungeon or Random Heroic Dungeon is selected from the pull-down.

If a player in your party has the Deserter debuff, or is on cooldown from the Random Dungeon option, his or her character name will be displayed in the Dungeon Finder window listed as "On Cooldown," preventing the group from queuing.

Anyone in a dungeon party can now re-queue their group for a dungeon, as players will still be prompted whether or not to accept their chosen role.

Players who use the Vote Kick option will now be prompted to provide a reason for kicking a party member. This reason will be presented to everyone in the party except for the person voted to be kicked.

When joining as a group, more generous level requirements will be used instead of Random Dungeon level requirements so that players of different levels joining together will be eligible for a greater number of dungeons.

World Event bosses (such as Ahune for the Fire Festival) will now be accessible through the Dungeon Finder. Players must use the Dungeon Finder to access these bosses.

Parties randomly created via the Dungeon Finder will always be arranged in the party interface from top to bottom in the following order: tank, healer, damage, damage, damage.

If a random party is created via the Dungeon Finder and a player cannot roll Need on an item, a reason will now be provided.

Authenticator Frame: If a player has a Battle.net Authenticator attached to his or her account and selects Remember Account Name at the login screen, the next time that player logs into World of Warcraft, a field to input the Authenticator code will be displayed below the password field.

The World Map will now provide an option to display different levels of a multi-layered dungeon, zone, or city (i.e. players can view the map of the Dalaran Sewers without having to be in that location).

Quest Tracking Feature

The Quest Tracking Objectives Frame can now be widened via the Interface Options menu.

The short description for a tracked quest is now displayed on the Map in the quest pane.

Quest items in a player's inventory which begin quests now each have an exclamation point overlaid on their icons to make them more easily identifiable.
If a players selects Track Low Level Quests, the quest objectives will no longer appear dim on the Map, nor will the exclamation points appear dim over NPC heads or on the Mini-Map.

Objectives Frame

The Objectives Frame will now list the number of quests displayed at the top. In addition, players can now click on the word "Objectives" at the top of the Objectives Frame for a list of sorting and filtering options which will determine how quests are ordered. Any quests or achievements filtered or sorted out of the Objectives Frame are still being tracked and are simply hidden in this frame.
Sorting

Sort by most difficult quests.

Sort by least difficult quests.

Sort by quests closest in proximity to the player (this will automatically update as players travel around).

Manual sorting: This allows players to Right-Click on each quest name in the Objectives Frame and determine in what order they should be placed.
Filtering

Toggle achievement tracking.

Toggle completed quest tracking.

Toggle tracking quest objectives in other zones.

Players can now Shift + Click on a quest objective or check the Track Quest box on the Map to track a quest in the Objectives Frame.

For additional notes on Lua and XML changes please visit the UI & Macros forum.

Bug Fixes

When speaking to an NPC for which a player has 2 or more quests and not all of them are complete, the incomplete quests will now correctly show as a gray question marks in the dialog box. In addition, repeatable quests will be properly colored as blue exclamation points or question marks in the dialog box for NPCs with multiple quests available, or for which the player has multiple quests in progress or completed.

torsdag 18 februari 2010

ICC 10 round 1






So i promised some comments on the ICC raid. well im to tired of writing so pics it is! these are the top 5 pics i got. cleared 6/12 and got the weekly ICC quest done! it was the one where you are suppose to kill fester and rotface without a person dying in any of the fight. was easy if i might add =) 1 shot ofc . got our asses wupped by valethria dreamwalker (cant spell the name)

onsdag 17 februari 2010

Link achiv!

Hello again everyone! todays topic is achivments!

So to start things of il throw in som basic facts on what achivments are and why they exist.

So, an achivment is basicly something your wow avatar does in game. When he has completed the task he gets a completion thing on his achivment browser (the achivment gets golden yellow wich indicates that the person ahs completed the achivment!
There are achivment in every area in wow. questing, reputation, pvp, pve and everythig else! So its almost impossible to complete every singel achivment.
The achivments became available with patch 3.0. By then everyone was excited about it and thought it vould be nice to prove their skills in different areas. This turned out to be a not so good thing according to me.

And that brings me to preasence time. Achivments aren´t worth anything these days. there are several addons wich fakes achivments makeing the link you wisp to someone look like you´ve completed the achivment. And most pug leaders belive these achivments since they are to lazy or dont got time to inspect on armory. So people with no skill at all can enter raids and probably whipe it since he fails on an important mechanic on a boss fight. Even if the achivment is real it doesnt mean that the player who has it know what he is doing since its possible for him to die 10 secs into a fight, go and eat or something. come back when the boss is dead, get achivment and loot and STILL dont now how to kill the boss.

But achivments doesnt only makes noobs trusted in pugs.they makes an skilled players alt unable to join snce he "lacks" achivment for the raid he wants in to.
This is a problem according to me and I who often end up in leadeing pugs dont like achivments at all. But I have to use them since if I dont type "link achivment and GS" people will automaticly assume i dont have achivment and that the raid will be a fail since everyone I inv to the raid dont got achivment.

But achivments arent only bad things. they are fun to complete in 99% of the cases and even challenging. and the rewards from most of them are nice and funny. so i love som achivments. But the pve achivments that people want you to link to join a pug needs to go away. or atleast i want raid leaders to stop asking for them because they DONT give a player skills or high dps! all they do is to prove that the player was in combat with a boss and the raid he was in killed it. It doesnt mean that he knows how it works.

So to end things for this week. my words of wisdom. Boss kill achivments=skill= FALSE!

P.S btw! im leading my first AD guild run tonight! ill post up on comments how it went=) doign icc 10 i think. WISH ME LUCK!!!

söndag 14 februari 2010

Fast update

So i just wanted to make this post to tell you that the lich king on hardmode got... 103,5 MILLION hp.
This nut will sure be a hard one to crack, though i dont think its impossible. we will see when the world first comes. so far i know "paragon" got acces to him.

fredag 12 februari 2010

A funny video =)




i watched it, and lol´d, ALOT

onsdag 10 februari 2010

Hi, Hello and Welcome!

So hello everyone to this first blog enterie of my new blog "Let´s blogg about wow".
So to start this off i´ve renewed my wow account! That one day was a boring day i tell you. even so boring that i went and created a private server acc and played for like 10 min there. It was fun when i created the gnome rogue who i named wowsuck((s) i wasnt alowed to ad the S =/ since i was using bad language etc) i put out my talents, fixed my interface with spells and such (It was an instant 80 server btw) then i went and learned dual wielding at the trainer.
This is the point where i was like just standing there thinking of what to do next. since it was a private server the dungeon quee and the BG quee didnt work. So to my own supries i might add, i pressed exit game and just didnt play my young rogue.
But nvm that, now back to some more preasence matters that affect almost every guild who is raiding ICC atm. blizzard announced this week that they will remove the attempts system on normal verions in ICC 10 and 25. this means that alot more guild will get access to Arthas way sooner and hopefully get him down to. Though some of the bosses in ICC still are hard, I think we wont see a message in trade chat saying "LFM ICC 10(or 25) Link me ur King slayer achiv and ur GS! u must have 6k atleast!" for a while.
There were some more ingame fixes. To see the full list press the link at the end of the blog! Fyi some changes has been applied to lich king drop to. and since i think this is kind of old news i wont include a link.

And now for AD´s own section of the blog

The 25 man raiding with Fracture has been set! They will take place at Friday (20:00-23:30 ST) and on Tuesday (raiding times yet to be announced!) If you plan to attend these raids you should install Ventrilo (unknown version) and be on ur best behavior since we will be raiding with another guild and we dont want to look like noobs and imature kids.
I think this will be a veary good setup for our guild to keep raiding 25 man since we currently lack some members for it. The reward system used will be rolling, unfair according to me but i guess it´s the best sulotion.
I´m not sure about the 10 mans raid if we will use dkp or roll there to, but what i can tell you is that we will raid ICC 10 man on wednesday and on sundays if everyone got time for it.
I strongly sudgest you join un sundays to since the "fat" loot will be droped there and all the progress kills will be made there. So gogo and join sundays raid to!

And now for the question of the week. What do you prefer, Gear score or Inspect? Post your response + motivation in the comment section bellow =)

So i think ive covered it all for this week. see you next time!
P.S. im currently playing around with the site so you might see some changes on the page layout. some pictuers etc =)

måndag 8 februari 2010

The story begins...

on wednesday!!! since I need some forums acces on my guilds webbsite (www.adguild.dk) i wont begin to write untill wednesday. i will make a new post every week (on wednesdays if u did´nt make the conection ur self) it will be about wow, no shit! and about some stuffs that happens in my guilds community,raids and some wow happenings etc. i might throw up some guides or some funny movies to, though we will see =)
So follow my blogg and if you got anything you want me to take up here mail me! Byvik_93@hotmail.com

Regards: Joakim Byvik aka Irel